Your identity
Sign in with an email. A wallet is created for you and you never see a seed phrase. Your rating, mastery, and cosmetics belong to the Core, not to one title.
Six systems. You sign in once, and everything below follows you into every FyreCore game.
Sign in with an email. A wallet is created for you and you never see a seed phrase. Your rating, mastery, and cosmetics belong to the Core, not to one title.
Enter with nothing, with Embers, or with a card. Pools are escrowed before the first match and paid at final. Creators can host their own events.
Trade items with other players. Every listing shows its Vault floor next to the asking price. Creators publish cosmetics and keep 70%.
Turn FYRE into a defined item pack, or turn packs back into FYRE minus a fee. Items used in rated play redeem at a lower fee than items that only sat in an inventory.
A seasonal currency you cannot buy or transfer. Spend it on mastery, cosmetics, and entry to Ember-tier brackets. Unspent Embers decay when a season ends.
A live page showing what came in, what went out, what was bought back, and what the treasury holds. Updated continuously, not quarterly.
Almost every collapsed game economy paid rewards in its tradable token. Ninety percent of reward volume here lands in Embers, which have no market and no exit.
| Embers | FYRE | |
|---|---|---|
| How you get it | Playing, quests, placements | Season conversion, Founder’s Pass, buying it |
| Can you buy it | No | Yes, once transferable |
| Can you trade it | Never | After you cross the play threshold |
| Does it expire | Decays 50% at season end | No |
| What it’s for | Mastery, cosmetics, Ember brackets | Marketplace, Vault, open brackets |