Roadmap

Each phase has to clear the one before it. Phase D has hard numeric gates, and if Season 0 misses them we fix the game rather than launch the token.

Phase A · now

Platform foundation

Core sign-in with an embedded wallet, the Embers ledger, quests, inventory, the Arena bracket engine, and the marketplace skeleton. FYRE contracts written and deployed to testnet only.

Phase B

Emberfall vertical slice

Three to four characters, two stages, rollback netcode, playable in the browser. The Founder’s Pass mint opens here and not a day earlier.

Phase C

Season 0 and the first paid brackets

Soft launch of Emberfall. Embers earned by playing. Weekly Ranked brackets with escrowed USDC pools. The public ledger goes live. Genesis cosmetic sale with fixed supply.

Phase D

FYRE, gated

Only if Season 0 clears its gates: 30-day retention above 10%, sinks exceeding faucets, and real bracket revenue. Two audits published. Distribution to Embers holders and pass holders as locked balances. Transferability by play threshold.

Phase E

Second title and the Studio SDK

Warfront or Breachpoint, funded by platform revenue and grants rather than emissions. Third-party studios onboard to the Core, the Arena, and the Forge.

No dates. A two-person studio that publishes dates it cannot hit spends its credibility before it has any. Weekly build notes go in the dev log instead.